When the girl is in the giant stone hand, she sings. Then the hand crumbles. She puts a hand to her throat—her voice has gone silent. She tumbles through the sky, landing at last in a world drained of color. Grey. Gris.
She has to find her way through this world to add back the colors, one at a time, and find her voice again.
It’s part of a growing game genre that replaces mayhem with thinking and empathy.