Posted inGaming

Show me your room: Building an ingame home

Reading Time: 7 minutes Years ago, on one of the online games I staffed, I decided to offer everyone who played it a room of their own. They could decorate it or not, do as they pleased with it, even reject it. To my delight, this decision turned out to be a very popular one. Ever since then, I’ve looked at player housing as an important way to help players connect with games.

Posted inGaming

That Time Someone Tried to Revitalize an Online Game I Staffed

Reading Time: 9 minutes Revitalization efforts tend to fail because once a group is solidly entrenched in a particular way of behaving and thinking together, it’s almost impossible to create lasting change in its members. Long ago, I learned that lesson in spades on an online game. So today, let me recount for you that time someone tried — and failed — to revitalize a game we played.

Posted inGaming, Religion

Hypocrisy: A Feature, Not a Bug.

Reading Time: 12 minutes Recently I made an offhand comment about how I saw hypocrisy in religion as not a bug or a glitch in the ideology, but a feature of it. Today I want to expand on that idea a little more because I caught myself by surprise there and realized that it’s important. I began thinking about gaming, and how games are structured around features and bugs. So yes: today is a gaming post!

Sign In

We've recently sent you an authentication link. Please, check your inbox!

Sign in with a password below, or sign in using your email.

Get a code sent to your email to sign in, or sign in using a password.

Enter the code you received via email to sign in, or sign in using a password.

Subscribe to our newsletters:

OR

By signing up, you agree to our Terms and Conditions.