Posted inGaming

Show me your room: Building an ingame home

Reading Time: 7 minutes Years ago, on one of the online games I staffed, I decided to offer everyone who played it a room of their own. They could decorate it or not, do as they pleased with it, even reject it. To my delight, this decision turned out to be a very popular one. Ever since then, I’ve looked at player housing as an important way to help players connect with games.

Posted inGaming

Competitive gaming: Gamemaster vs. players

Reading Time: 11 minutes If you’ve read me for a while, it’s not hard to figure out where I stand when it comes to cooperative vs. competitive roleplaying games. I’m all about creating and telling a great story nowadays. But there’s a lid for every pot, and long ago my pot was shaped differently. When I first got involved […]

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